Select best circle
10   
Here the decision is made which of the components from the list are circles that surround numbers, and the rest of them are flushed from the list. Then, the "winner" is found (the one which is closest to the center of the frame). Its coordinates are now very important, especially X and Y center.

 

 

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0. Home
H. Hardware
L. Lighting
1. Frame fetch
2. Ball locate
3. Stretching
4. Unsharp mask
5. Component selection
6. Holes and scratches
7. Component shrink
8. Invert selection
9. Component list
10. Select best circle
11. Angle detection
12. Rotate selected
13. Select broad lines
14. Selected components list
15. Components scaling
16. Histogram
17. MSE and voting
C. Conclusion